
Being a designer on multiple multidisciplinary teams for in-car apps,
I helped deliver value to thousands of customers. We enhanced the in-car experience by for example allowing drivers to pay for parking or manage work meetings and messages easily on the road. As most of this work is under an NDA, I’ll focus on sharing how it helped me grow as a designer.
Nov 2021 – July 2023 (1y 8m)
Škoda Auto
Lighting Beetle*
individual:
UX design, IA, competitor analysis
with a team:
user testing, user interviews, quantitative surveys, data analytics, protopersona development,
UI design, contributing to the design system, client cultivation, quality assurance
Have a look at Pay to Park- my team designed the in-car part.
In our team, we treated opinions as hypotheses that must be tested. We quickly created scenarios, prototypes, recruited users, and run tests—often within a week. Testing early is key, as real insights come from users, not assumptions. This allowed us to move the design faster and contribute to better customer experience.
Over time, the value of this approach became clear—product teams even began asking for the “user-approved” label achieved via testing themselves.

Testing in car is the most authentic, but requires more set-up. For the apps used only when the car is stationary, we found out it was sufficient to test behind a desk.


Testing on chairs with a tablet was the best fit for rapid testing. This one was prototyped and executed in less than 6 hours.
Creating perfect designs and documentation doesn't guarantee that the developed app will match them exactly. Technical restrictions we didn't know about or developer errors can cause differences. To ensure quality, we test the developed version and report functional and visual improvements. For example putting a loading screen instead of displaying a screen without text which loads later.

Me checking the code, app design and interactions, and writing a report in Figma.
Regular syncs with the product team and developers are essential during the design process. They allow for collective decision-making and validating the feasibility of the design. Sometimes, what seems simple to us is challenging to develop, while other times what's overlooked as difficult is suggested as an easy solution by the developers. This approach reduces the need for last-minute design changes after the design handover.

Collaborating in a workshop with devs, PO, BO, marketing, and other designers
Source of the cover photo: Škoda Auto